
FEBRUARY 4th to MARCH 18th, 2011
NeoMATRIX
COUNTER STRIKE PROFESSIONAL LEAGUE (NCPL) Rules
The following rules apply to the NCPL and all games played as part of the NCPL.
It is understood that all clans have read and understood these rules. Clan
leaders/managers are responsible for making sure all their players are aware of
these rules, especially those concerning the players themselves and their
behavior.
1.
League Structure
I.
Season Time Length
-
NCPL 2011
Season will last 6 weeks. (First Season: FEB 4TH to Mar 18th)
-
Season 'weeks'
are played from Monday to Sunday.
-
Number of
games played:
-
Each clan
will play twice all 5 maps of the league against all other participating
teams.
II. Match Scoring
-
All matches
are played on 1 map as both forces, Terrorist and Counter-Terrorist. A
Win/Loss/Draw is decided as depending on the number of rounds won by each
clan. The following league points are gained:
-
Win +3
Points to the winning clan.
-
Loss 0
Points to the losing clan.
-
Draw +2
Points to both clans.
-
Domination
Bonus: +1
point for winning the match with an overall score with a difference of 11
rounds or more (e.g. winning 16 rounds to 5 rounds)
-
Clean Sheet
Bonus: +1
point for not conceding a single round in a half (only 1 of this bonus per
clan per match)
-
2:1 Ratio
Bonus: +1
Point to the losing clan for getting half or more rounds than their
opposition (e.g. 16-8)
-
This means
that in one match, a winning clan can obtain a maximum of 5 points (Win +
Clean Sheet + Domination)
-
In another
different match a losing clan can obtain a maximum of 1 point (2:1 Ratio
Bonus)
-
NOTE: All
the points are calculated automatically. As long as you entered the scores
correctly, there will be no error
in the point allocation.
-
If a clan does
a complete no show, i.e. a team does not turn up to the server within 15
minutes of the allocated time, then the clan that did turn up obtains a
default win.
III. Servers
-
League Games
are scheduled and played on dedicated NCPL servers.
IV. Clans Dropping/Splitting
-
Any clan that
"drops" from the league, meaning it decides not to continue playing in the
current NCPL Season, may be banned from playing in the NCPL for the duration
of the next Season and possibly future NCPL seasons, depending on the
situation.
-
Clans that
drop within the first two weeks of a new season will be replaced by another
clan on the waiting list that is willing to participate. Clans dropping after
this time will not be replaced.
V.
Catch-Up Games
-
Catch Up Games
are that a game scheduled to be played during the season was not played for
some reason. They can be played at any available and convenient time during
the season.
2.
Match Format
I.
Team Sizes
-
Teams are 5v5
in both Tournaments and the League.
II.SHIELDS
-
Shields are
NOT to be used at anytime during a match.
III. Game Length and Gameplay Variables
-
Games are
played using the mr30 system where each half is played for 15 rounds, before
the teams swap over and another 15 rounds are played.
-
Each round
lasts 1.75 minutes.
-
Friendly fire
is on
-
The C4 timer
is set to 35 for defuse maps
IV. Maps
-
Matches must
be played on the designated map for that week, unless that match is a catch-up
game. The current map can be found out by checking the scoresheet. Maps
include: de_dust2,
de_nuke, de_inferno, de_train and de_tuscan.
available at http://www.neomatrixgaming.com/ncpl2011.htm
-
Each Clan will
play as both the Counter-Terrorist Force and the Terrorist Force.
V.
Replacement/Standby Players
-
If a player
drops mid-way through the match then it is the side with more players'
decision whether or not they even the sides, and no one else's. We hope that
clans have the sportsmanship to temporarily "suicide" a player until sides are
full, but we do not enforce it. The game will not be paused; clans will have
to play at a disadvantage until the player reconnects. You cannot bring on a
substitute in this situation.
-
Clans may make
substitutions during the 'half-time' period.
-
No-one other
than the 10 players, NCPL staff or a delayed HLTV proxy may be on a server
during a game.
VI. Side Toss
-
A toss will
decide which clan gets the choice of which side, Terrorist or
Counter-Terrorist, to play as first. The winner of this round gets the choice.
-
There is a
restart, so that everyone has $800. They may buy armor with this.
VII. Lag
-
If you feel
that the server is unplayable, that you have a high ping, packet loss, choke
and such, then consult with the Admins before you all decide to leave the
server. They will then check the server. The match may be voided and replayed
either as a catch up game on a different server. If you all stomp off behaving
like little kids it will only act to your detriment.
VIII. Cheating
-
Clans found
guilty of cheating will be heavily punished. This could be removal from the
league.
3.
Players
I.
Player Information
-
All players
who wish to participate in the NCPL must declare their actual nickname and
contact email along with with phone number.
II. Cheating
-
If you suspect
an individual to be cheating then do not scream abuse at them, as in many
cases you will be wrong. The demo will be checked after the match. Excessive
abuse at accused players will lead to a penalty.
III. Dual Clanning
-
It is also not
allowed for any players to play in more than one clan in the NCPL, meaning the
same player who plays for 2 clans in the NCPL database. Dual Clanners will
cause their clans to be either penalized and the players may face a ban should
there be evidence showing them playing for both clans. Playing in another clan
that does not partake in the NCPL, however, is perfectly acceptable.
4. Registration
and Prize Money
I.
Registration
Each clan will pay a registration fee of Rs.1,500.
II. Prizes
At
the end of the league, the top 2 teams will get prizes. The team with the
highest score in the league will get the 1st prize. (Note: there will not be a
final match between the top 2 teams at the end of the league. The highest
scoring clan will automatically be the winner.)
These rules can be amended or changed by the administration as required.
Neo Management
(0423) 5894881,
(0423) 5874674
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